diff --git a/Mods/AutoGen/Plant/Birch.cs b/Mods/AutoGen/Plant/Birch.cs old mode 100644 new mode 100755 index 2549f6d..cf0e754 --- a/Mods/AutoGen/Plant/Birch.cs +++ b/Mods/AutoGen/Plant/Birch.cs @@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; - this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f }); + this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.BlanketSpawnPercent = 0.07f; diff --git a/Mods/AutoGen/Plant/Cedar.cs b/Mods/AutoGen/Plant/Cedar.cs old mode 100644 new mode 100755 index 751beb5..dbe284b --- a/Mods/AutoGen/Plant/Cedar.cs +++ b/Mods/AutoGen/Plant/Cedar.cs @@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; - this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f }); + this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.BlanketSpawnPercent = 0.07f; diff --git a/Mods/AutoGen/Plant/Oak.cs b/Mods/AutoGen/Plant/Oak.cs old mode 100644 new mode 100755 index 162f1c7..bc54733 --- a/Mods/AutoGen/Plant/Oak.cs +++ b/Mods/AutoGen/Plant/Oak.cs @@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; - this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); + this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 45 }); this.BlanketSpawnPercent = 0.07f; diff --git a/Mods/AutoGen/Plant/Redwood.cs b/Mods/AutoGen/Plant/Redwood.cs old mode 100644 new mode 100755 index 33b7876..9409513 --- a/Mods/AutoGen/Plant/Redwood.cs +++ b/Mods/AutoGen/Plant/Redwood.cs @@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; - this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.7f }); + this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.BlanketSpawnPercent = 0.05f; diff --git a/Mods/AutoGen/Plant/SaguaroCactus.cs b/Mods/AutoGen/Plant/SaguaroCactus.cs old mode 100644 new mode 100755 index e4084ef..889bc33 --- a/Mods/AutoGen/Plant/SaguaroCactus.cs +++ b/Mods/AutoGen/Plant/SaguaroCactus.cs @@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; - this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); + this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 15 }); this.BlanketSpawnPercent = 0.08f;