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55 lines
2 KiB
C#
55 lines
2 KiB
C#
namespace Eco.Mods.Organisms
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{
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using System.Collections.Generic;
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using Eco.Gameplay.Animals;
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using Eco.Mods.TechTree;
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using Eco.Shared.Localization;
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using Eco.Shared.Math;
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using Eco.Simulation.Agents;
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using Eco.Simulation.Types;
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public class Hare : AnimalEntity
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{
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public Hare(Animal parent, Vector3 pos, bool corpse = false) : base(parent, pos, species, corpse) { }
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static AnimalSpecies species;
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public class HareSpecies : AnimalSpecies
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{
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public HareSpecies() : base()
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{
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species = this;
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this.InstanceType = typeof(Hare);
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// Info
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this.Name = "Hare";
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this.DisplayName = Localizer.DoStr("Hare");
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// Lifetime
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this.MaturityAgeDays = 1f;
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// Food
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this.FoodSources = new List<System.Type>() {typeof(Camas), typeof(Wheat), typeof(Bunchgrass), typeof(Sagebrush), typeof(Corn), typeof(Huckleberry), typeof(BigBluestem)};
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this.CalorieValue = 50f;
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// Movement
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this.Flying = false;
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this.Swimming = false;
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// Resources
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this.ResourceList = new List<SpeciesResource>()
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{
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new SpeciesResource(typeof(HareCarcassItem), new Range(1f, 1f)),
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};
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this.ResourceBonusAtGrowth = 0.9f;
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// Behavior
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this.BrainType = typeof(HerdAnimalBrain);
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this.WanderingSpeed = 1f;
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this.Speed = 5f;
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this.Health = 1f;
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this.Damage = 1f;
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this.DelayBetweenAttacksRangeSec = new Range(0.8f, 2.5f);
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this.FearFactor = 0.8f;
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this.FleePlayers = true;
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this.AttackRange = 1f;
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// Climate
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this.ReleasesCO2ppmPerDay = 0f;
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}
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}
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}
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}
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