server-config/Mods/Organisms/Animal/Wolf.cs
2020-04-25 15:56:20 +00:00

60 lines
2.1 KiB
C#

namespace Eco.Mods.Organisms
{
using System.Collections.Generic;
using Eco.Gameplay.Animals;
using Eco.Mods.TechTree;
using Eco.Shared.Localization;
using Eco.Shared.Math;
using Eco.Simulation.Agents;
using Eco.Simulation.Time;
using Eco.Simulation.Types;
public class Wolf : AnimalEntity
{
public Wolf(Animal parent, Vector3 pos, bool corpse = false) : base(parent, pos, species, corpse) { }
static AnimalSpecies species;
public class WolfSpecies : AnimalSpecies
{
public WolfSpecies() : base()
{
species = this;
this.InstanceType = typeof(Wolf);
// Info
this.Name = "Wolf";
this.DisplayName = Localizer.DoStr("Wolf");
// Lifetime
this.MaturityAgeDays = 1f;
// Food
this.FoodSources = new List<System.Type>() {typeof(Hare), typeof(Elk), typeof(MountainGoat), typeof(Deer)};
this.CalorieValue = 100f;
// Movement
this.Flying = false;
this.Swimming = false;
// Resources
this.ResourceList = new List<SpeciesResource>()
{
new SpeciesResource(typeof(WolfCarcassItem), new Range(1f, 1f)),
};
this.ResourceBonusAtGrowth = 0.9f;
// Behavior
this.BrainType = typeof(LandPredatorBrain);
this.WanderingSpeed = 0.7f;
this.Speed = 5.5f;
this.Health = 1.5f;
this.Damage = 1f;
this.DelayBetweenAttacksRangeSec = new Range(0.8f, 2.5f);
this.FearFactor = 0.5f;
this.FleePlayers = true;
this.AttackRange = 1f;
this.HeadDistance = 0.8f;
this.TimeLayToStand = 4f;
// Climate
this.ReleasesCO2ppmPerDay = 0f;
}
}
public override bool ShouldSleep { get { return !WorldTime.IsNight(); } }
}
}