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114 lines
4.3 KiB
C#
Executable file
114 lines
4.3 KiB
C#
Executable file
// Copyright (c) Strange Loop Games. All rights reserved.
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// See LICENSE file in the project root for full license information.
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// <auto-generated />
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namespace Eco.Mods.TechTree
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{
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}
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// WORLD LAYER INFO
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namespace Eco.Mods.WorldLayers
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{
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using Eco.Shared.Localization;
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using Eco.Shared.Math;
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using Eco.Shared.Utils;
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using Eco.Simulation.WorldLayers.Layers;
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public partial class PlantLayerSettingsCedar : PlantLayerSettings
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{
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public PlantLayerSettingsCedar() : base()
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{
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this.Name = "Cedar";
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this.DisplayName = Localizer.DoStr("Cedar");
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this.InitMultiplier = 1;
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this.SyncToClient = false;
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this.Range = new Range(0f, 1f);
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this.OverrideRenderRange = new Range(0f, 0.05f);
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this.MinColor = new Color(1f, 1f, 1f);
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this.MaxColor = new Color(0f, 1f, 0f);
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this.SumRelevant = true;
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this.Unit = "Cedar";
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this.VoxelsPerEntry = 20;
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this.Category = WorldLayerCategory.Plant;
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this.ValueType = WorldLayerValueType.FillRate;
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this.AreaDescription = "";
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this.Subcategory = "Cedar".AddSpacesBetweenCapitals();
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}
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}
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}
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namespace Eco.Mods.Organisms
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{
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using System.Collections.Generic;
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using Eco.Core.Items;
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using Eco.Gameplay.Plants;
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using Eco.Mods.TechTree;
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using Eco.Shared.Localization;
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using Eco.Shared.Math;
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using Eco.Shared.Serialization;
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using Eco.Simulation;
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using Eco.Simulation.Types;
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using Eco.World.Blocks;
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[Serialized]
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public partial class Cedar : TreeEntity
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{
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public Cedar(WorldPosition3i mapPos, PlantPack plantPack) : base(species, mapPos, plantPack) { }
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public Cedar() { }
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static TreeSpecies species;
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[Ecopedia("Plants", "Trees", createAsSubPage: true, display: InPageTooltip.DynamicTooltip)]
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[Tag("Plants")]
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public partial class CedarSpecies : TreeSpecies
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{
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public CedarSpecies() : base()
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{
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species = this;
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this.InstanceType = typeof(Cedar);
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this.SetDefaultProperties();
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// Info
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this.Decorative = false;
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this.Name = "Cedar";
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this.DisplayName = Localizer.DoStr("Cedar");
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// Lifetime
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this.MaturityAgeDays = 5;
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// Generation
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this.Height = 1;
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// Food
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this.CalorieValue = 15;
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// Resources
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this.PostHarvestingGrowth = 0;
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this.ScythingKills = false;
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this.PickableAtPercent = 0;
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this.ResourceList = new List<SpeciesResource>()
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{
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new SpeciesResource(typeof(CedarLogItem), new Range(0, 50), 1),
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};
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this.ResourceBonusAtGrowth = 0.9f;
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// Visuals
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// Climate
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this.ReleasesCO2TonsPerDay = -0.075f;
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// WorldLayers
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this.MaxGrowthRate = 0.02f;
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this.MaxDeathRate = 0.01f;
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this.SpreadRate = 0.0001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 10 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 30 });
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this.BlanketSpawnPercent = 0.5f;
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this.IdealTemperatureRange = new Range(0.55f, 0.75f);
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this.IdealMoistureRange = new Range(0.48f, 0.58f);
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this.IdealWaterRange = new Range(0, 0.1f);
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this.WaterExtremes = new Range(0, 0.2f);
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this.TemperatureExtremes = new Range(0.5f, 0.8f);
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this.MoistureExtremes = new Range(0.5f, 0.6f);
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this.MaxPollutionDensity = 0.7f;
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this.PollutionDensityTolerance = 0.1f;
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this.VoxelsPerEntry = 20;
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}
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partial void SetDefaultProperties();
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}
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}
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}
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