From 243563e8b79751f52e1f0eb8a421e9fa806e1c6b Mon Sep 17 00:00:00 2001 From: etienne-k <2804556+etienne-k@users.noreply.github.com> Date: Wed, 21 Jun 2023 20:17:53 +0200 Subject: [PATCH] Add default BO2 configuration --- t6mp/dedicated.cfg | 282 ++++++++++++++++++++++++++++++++++++++++++ t6mp/dedicated_zm.cfg | 87 +++++++++++++ t6mp/restricted.cfg | 151 ++++++++++++++++++++++ t6mp/server.cfg | 1 + 4 files changed, 521 insertions(+) create mode 100644 t6mp/dedicated.cfg create mode 100644 t6mp/dedicated_zm.cfg create mode 100644 t6mp/restricted.cfg create mode 120000 t6mp/server.cfg diff --git a/t6mp/dedicated.cfg b/t6mp/dedicated.cfg new file mode 100644 index 0000000..dce3bee --- /dev/null +++ b/t6mp/dedicated.cfg @@ -0,0 +1,282 @@ +/////////////////////////////////////////////////// +/// PlutoT6 MP Server Configuration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// Remove "//" in front of lines to allow the // +// server to read them. // +// Anything after "//" is a comment. // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// GENERAL CONFIGURATION // +////////////////////////////////////////////////// +//g_password "" // Require a password to join your server. (Use "password " to set it on the client before connecting) +//sv_maxclients 18 // How many players can join your server. (1-18) +//scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off) +//scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off) +//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//scr_disable_cac 1 // Disable Custom Classes? +//scr_max_rank 0 // Block every player with a level up this value +//scr_min_prestige 0 // Block every player with a prestige below this value +//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. +//sv_enableItemRestriction 1 // Enables our custom restriction system. +//g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard. +sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) +sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. +sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) +sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) +demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) +sv_sayname "Console" // name server-side 'say' commands show up as +sv_patch_dsr50 true // Apply DSR-50 patches on this server? (true = stock game, false = pre-patch DSR-50) +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) +g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// RESTRICTIONS CONFIGURATION // +////////////////////////////////////////////////// +// BANNED ATTACHMENTS // +////////////////////////////////////////////////// +//restrict_attachment "reflex" // Reflex +//restrict_attachment "steadyaim" // Laser sight +//restrict_attachment "silencer" // Suppressor/Silencer +//restrict_attachment "dualclip" // Fast Mag +//restrict_attachment "holo" // EOTech Sight +//restrict_attachment "grip" // Grip +//restrict_attachment "fastads" // Quickdraw +//restrict_attachment "fmj" // Full Metal Jacket +//restrict_attachment "extbarrel" // Long Barrel +//restrict_attachment "rangefinder" // Target Finder +//restrict_attachment "stalker" // Stock +//restrict_attachment "extclip" // Extended Clip +//restrict_attachment "dualoptic" // Hybrid Optic +//restrict_attachment "sf" // Select Fire +//restrict_attachment "rf" // Rapid Fire +//restrict_attachment "gl" // Grenade Launcher +//restrict_attachment "mms" // Millimeter Scanner +//restrict_attachment "acog" // ACOG Sight +//restrict_attachment "swayreduc" // Ballistics CPU +//restrict_attachment "vzoom" // Variable Zoom +//restrict_attachment "ir" // Dual Band Scope +//restrict_attachment "dw" // Dual Wield +//restrict_attachment "tacknife" // Tactical Knife +//restrict_attachment "stackfire" // Tri-Bolt (Crossbow) + +////////////////////////////////////////////////// +// RESTRICT PERK 1 // +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// Lightweight // +// Move Faster. Take no damage when falling. // +////////////////////////////////////////////////// +//restrict_item "specialty_movefaster|specialty_fallheight" +////////////////////////////////////////////////// +// Hardline // +// Earn Scorestreaks faster. // +////////////////////////////////////////////////// +//restrict_item specialty_earnmoremomentum +////////////////////////////////////////////////// +// Blind Eye // +// Undetectable by AI controlled air support. // +////////////////////////////////////////////////// +//restrict_item "specialty_nottargetedbyairsupport" +////////////////////////////////////////////////// +// Flak Jacket // +// Take less explosive damage // +////////////////////////////////////////////////// +//restrict_item "specialty_flakjacket" +////////////////////////////////////////////////// +// Ghost // +// Cannnot be detected by enemy UAVs. // +////////////////////////////////////////////////// +//restrict_item "specialty_gpsjammer" +////////////////////////////////////////////////// +// RESTRICT PERK 2 // +////////////////////////////////////////////////// +// Toughness // +// Flinch less when shot. // +////////////////////////////////////////////////// +//restrict_item "specialty_bulletflinch" +////////////////////////////////////////////////// +// Cold Blooded // +// Resistant to targeting systems. // +// No name or red crosshair // +////////////////////////////////////////////////// +//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +////////////////////////////////////////////////// +// Fast Hands // +// Swap weapons and use equipment fast. // +// Reset pin grenades. // +////////////////////////////////////////////////// +//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +////////////////////////////////////////////////// +// Hardwire // +// Immune to counter-UAV and EMP // +////////////////////////////////////////////////// +//restrict_item "specialty_immunecounteruav|specialty_immuneemp" +////////////////////////////////////////////////// +// Scavenger // +// Refill ammo on people you killed. // +////////////////////////////////////////////////// +//restrict_item "specialty_scavenger" +////////////////////////////////////////////////// +// RESTRICT PERK 3 // +////////////////////////////////////////////////// +// Dexterity // +// Aim faster after sprinting. // +// Mantle and climb faster. // +////////////////////////////////////////////////// +//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +////////////////////////////////////////////////// +// Extreme Conditioning // +// Aim faster after sprinting. // +// Mantle and climb faster. // +////////////////////////////////////////////////// +//restrict_item specialty_longersprint +////////////////////////////////////////////////// +// Engineer // +// Reroll & booby trap Care Packages. // +// Show enemy equipment in the world. // +// Delay explosives. // +////////////////////////////////////////////////// +//restrict_item "specialty_showenemyequipment|specialty_delayexplosive" +////////////////////////////////////////////////// +// Tactical Mask // +// Reduces effects of flashbangs,Concussion, // +// Shock Charges. // +////////////////////////////////////////////////// +//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +////////////////////////////////////////////////// +// Dead Silence // +// Move silently and be very sneaky sneaky. // +////////////////////////////////////////////////// +//restrict_item "specialty_quieter" +////////////////////////////////////////////////// +// Awareness // +// Enemy movements are easier to hear. // +////////////////////////////////////////////////// +//restrict_item "specialty_loudenemies" +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +//Wild Card Perks // +////////////////////////////////////////////////// +//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. +//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. +//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. +//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. +//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. +//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. +//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. +//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. +////////////////////////////////////////////////// + + +////////////////////////////////////////////////// +// GAMETYPES LIST // +////////////////////////////////////////////////// +// // +// Free-for-all - exec dm.cfg // +// Team Deathmatch - exec war.cfg // +// Domination - exec dom.cfg // +// Demolition - exec dem.cfg // +// Search & Destory - exec sd.cfg // +// Kill Confirmed - exec conf.cfg // +// Headquarters - exec hq.cfg // +// Capture the Flag - exec ctf.cfg // +// Hardpoint - exec koth.cfg // +// One-flag CTF - exec onflag.cfg // +// // +// PARTY GAMEMODES // +// // +// One in the chamber - exec oic.cfg // +// Gun Game - exec gun.cfg // +// Sharpshooter - exec shrp.cfg // +// Stick and Stones - exec sas.cfg // +// // +// INFORMATION // +// // +// If you want to edit your time & score limit. // +// Go to your "gamsettings" folder edit those // +// configs after you finish your server.cfg // +// // +////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +////////////////////////////////////////////////// +// // +// Aftermath - mp_la // +// Cargo - mp_dockside // +// Carrier - mp_carrier // +// Drone - mp_drone // +// Express - mp_express // +// Hijacked - mp_hijacked // +// Meltdown - mp_meltdown // +// Overflow - mp_overflow // +// Plaza - mp_nightclub // +// Raid - mp_raid // +// Slums - mp_slums // +// Standoff - mp_village // +// Turbine - mp_turbine // +// Yemen - mp_socotra // +// // +// BONUS MAP // +// // +// Nuketown 2025 - mp_nuketown_2020 // +// // +// // +// REVOLUTION DLC 1 // +// // +// Downhill - mp_downhill // +// Mirage - mp_mirage // +// Hydro - mp_hydro // +// Grind - mp_skate // +// // +// UPRISING DLC 2 // +// // +// Encore - mp_concert // +// Magma - mp_magma // +// Vertigo - mp_vertigo // +// Studio - mp_studio // +// // +// VENGEANCE DLC 3 // +// // +// Uplink - mp_uplink // +// Detour - mp_bridge // +// Cove - mp_castaway // +// Rush - mp_paintball // +// // +// APOCALYPSE DLC 4 // +// // +// Dig - mp_dig // +// Frost - mp_frostbite // +// Pod - mp_pod // +// Takeoff - mp_takeoff // +// // +////////////////////////////////////////////////// + +///////////////////////////////////////////////////////////////////// +// EXAMPLE MAP+GAMETYPES ROTATIONS // +///////////////////////////////////////////////////////////////////// +// Single Game Mode + Maps: // +// sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" // +// // +// Several Mix Game Modes + Maps: // +// sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" // +///////////////////////////////////////////////////////////////////// +// MAP ROTATION (Edit the below to your liking) // +///////////////////////////////////////////////////////////////////// + +sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" + +// Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... +map_rotate diff --git a/t6mp/dedicated_zm.cfg b/t6mp/dedicated_zm.cfg new file mode 100644 index 0000000..501272e --- /dev/null +++ b/t6mp/dedicated_zm.cfg @@ -0,0 +1,87 @@ +////////////////////////////////////////////////// +/// PlutoT6 ZM ServerConfiguration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// Remove "//" in front of lines to allow the // +// server to read them. // +// Anything after "//" is a comment. // +////////////////////////////////////////////////// +// GENERAL SETTINGS // +////////////////////////////////////////////////// +//g_password "" // Require a password to join your server. (Use "password " to set it on the client before connecting) +sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs. +//zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! +//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//zm_gungame 1 // Enable Pluto's custom Gun Game? +//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? +//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! +demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) +sv_sayname "Console" // name server-side 'say' commands show up as +sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) +sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. +sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) +sv_fix_zm_weapons true // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles +sv_patch_zm_weapons true // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes) +////////////////////////////////////////////////// +//These options can also be configured individually on a map basis in each zm config in gamesettings. +////////////////////////////////////////////////// +//gts startRound 1 // Starting Round. Works on all maps. +//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! +//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! +//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! +//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! +//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) +g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! +rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +////////////////////////////////////////////////// +//The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. +//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. +//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. +//It's recommended to only include one map in your sv_maprotation for this reason. +////////////////////////////////////////////////////////////////////////////// +// Maps and the matching configs // +////////////////////////////////////////////////////////////////////////////// +// Buried - exec zm_classic_processing.cfg map zm_buried // +// Buried Turned - exec zm_cleansed_street.cfg map zm_buried // +// Buried Grief - exec zm_grief_street.cfg map zm_buried // +// Die Rise - exec zm_classic_rooftop.cfg map zm_highrise // +// Mob of The Dead - exec zm_classic_prison.cfg map zm_prison // +// Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison // +// Nuketown - exec zm_standard_nuked.cfg map zm_nuked // +// Origins - exec zm_classic_tomb.cfg map zm_tomb // +// Tranzit - exec zm_classic_transit.cfg map zm_transit // +// Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit // +// Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit // +// Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit // +// Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit // +// Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit // +// Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit // +// Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr // +////////////////////////////////////////////////////////////////////////////// +// Notes: +// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. +// --> https://forum.plutonium.pw/topic/124 +// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. +// --> https://forum.plutonium.pw/topic/4057 + +//Classic/TranZit Maps rotation +sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" + +//Survival Maps rotation +//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" + +//Grief Maps rotation +//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" + +//Turned Maps rotation +//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" + +//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... +map_rotate diff --git a/t6mp/restricted.cfg b/t6mp/restricted.cfg new file mode 100644 index 0000000..1928eda --- /dev/null +++ b/t6mp/restricted.cfg @@ -0,0 +1,151 @@ +////////////////////////////////////////////////// +// SYNTAX // +////////////////////////////////////////////////// +// First line of a replacement group must be the// +// weapon that will be given. With replacement // +// as token. After that line there must be at // +// LEAST ONE weapon that will be replaced. // +// There is virtually no limit to how many // +// weapons you can replace. // +////////////////////////////////////////////////// +// EXAMPLES // +////////////////////////////////////////////////// +// Weapons that will be replaced with a Beretta 93R +replacement beretta93r_mp+extclip +smaw_mp +usrpg_mp + +// Weapons that will be replaced with a smoke grenade +replacement willy_pete_mp +concussion_grenade_mp +proximity_grenade_mp +flash_grenade_mp + +// Weapons that will be removed +replacement none +satchel_charge_mp +claymore_mp + +////////////////////////////////////////// +// SPECIAL "WEAPONS" // +////////////////////////////////////////// +//none // Only removes the gun +//ai_tank_drone_gun_mp // Primary gun of the AGR +//ai_tank_drone_rocket_mp // Secondary gun of the AGR +//briefcase_bomb_defuse_mp // SD bomb on defusal +//briefcase_bomb_mp // SD bomb on pickup +//defaultweapon_mp // Default Weapon aka Finger Gun +//destructible_car_mp // Exploding cars +//explodable_barrel_mp // Exploding barrels +//explosive_bolt_mp // Exploding crossbow bolt +////////////////////////////////////////// +// SUBMACHINE WEAPONS // +////////////////////////////////////////// +//mp7_mp // MP7 +//pdw57_mp // PDW-57 +//vector_mp // Vector K10 +//insas_mp // MSMC +//qcw05_mp // Chicom QCB +//evoskorpion_mp // Scorpion EVO +//peacekeeper_mp // Peacekeeper +////////////////////////////////////////// +// ASSAULT RIFLES WEAPONS // +////////////////////////////////////////// +//tar21_mp // MTAR +//type95_mp // Type25 +//sig556_mp // SWAT-556 +//sa58_mp // FAL-OSW +//hk416_mp // M27 +//scar_mp // SCAR-H +//saritch_mp // SMR +//xm8_mp // M8A1 +//an94_mp // AN94 +////////////////////////////////////////// +// SHOTGUNS WEAPONS // +////////////////////////////////////////// +//870mcs_mp // R870 MCS +//saiga12_mp // S12 +//ksg_mp // KSG +//srm1216_mp // M1216 +////////////////////////////////////////// +// LIGHT MACHINE WEAPONS // +////////////////////////////////////////// +//mk48_mp // Mk 48 +//qbb95_mp // QBB LSW +//lsat_mp // LSAT +//hamr_mp // HAMR +////////////////////////////////////////// +// SNIPER RIFLES WEAPONS // +////////////////////////////////////////// +//svu_mp // SVU-AS +//dsr50_mp // DSR-50 +//ballista_mp // Ballista +//as50_mp // XPR-50 +////////////////////////////////////////// +// SPEICAL WEAPONS // +////////////////////////////////////////// +//riotshield_mp // Riot Shield +//crossbow_mp // Crossbow +//knife_ballistic_mp // Ballistic Knife +//knife_held_mp // Held Knife +////////////////////////////////////////// +// SECONDARY PISTOLS WEAPONS // +////////////////////////////////////////// +//fiveseven_mp // Five-Seven +//fnp45_mp // TAC-45 +//beretta93r_mp // B23R +//judge_mp // Executioner +//kard_mp // KAP-40 +////////////////////////////////////////// +// SECONDARY LAUNCHERS WEAPONS // +////////////////////////////////////////// +//smaw_mp // Smaw +//fhj18_mp // FHJ-18 +//usrpg_mp // RPG +////////////////////////////////////////// +// TACTICALS // +////////////////////////////////////////// +//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement. +//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact. +//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight. +//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems. +//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies. +//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles. +//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing. +//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate +//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA) +////////////////////////////////////////// +// LETHALS // +////////////////////////////////////////// +//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation. +//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating. +//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact. +//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone. +//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects. +//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion. +////////////////////////////////////////// +// SCORE STREAKS // +////////////////////////////////////////// +//spyplane_mp // UAV +//rcbomb_mp // RC-XD +//missile_drone_mp // Hunter Killer +//supply_drop_mp // Care Package +//counteruav_mp // Counter Uav +//microwave_turret_mp // Guardian +//remote_missile_mp // Hellstorm Missile +//planemortar_mp // Lightning Strike (Confirmed) +//auto_turret_mp // Sentry Gun +//minigun_mp // Death Machine +//m32_mp // War Machine +//qrdrone_mp // Dragonfire +//ai_tank_drop_mp // AGR +//comlink_mp // Stealth Chopper (Confirmed) +//spyplane_direction_mp // Orbital VSAT +//helicopter_guard_mp // Escort Drone +//emp_mp // EMP Systems +//straferun_mp // Warthog +//remote_mortar_mp // Lodestar +//player_gunner_mp // VTOL Warship (Confirmed) +//dogs_mp // K9 Unit +//missile_swarm_mp // Swarm +////////////////////////////////////////// \ No newline at end of file diff --git a/t6mp/server.cfg b/t6mp/server.cfg new file mode 120000 index 0000000..c4a368d --- /dev/null +++ b/t6mp/server.cfg @@ -0,0 +1 @@ +dedicated.cfg \ No newline at end of file