mirror of
https://old.git.ood.ovh/nehu/cod-config.git
synced 2025-07-03 02:19:03 +02:00
Initial BO2 support
This commit is contained in:
parent
8bb40ccf8d
commit
f30759a709
31 changed files with 0 additions and 6 deletions
42
t6mp/gamesettings/dom.cfg
Normal file
42
t6mp/gamesettings/dom.cfg
Normal file
|
@ -0,0 +1,42 @@
|
|||
//Don't touch the first 3 lines below here.
|
||||
exec gamesettings_default.cfg
|
||||
exec gamesettings_dom.cfg
|
||||
set_gametype dom
|
||||
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchperiod 15 // The amount of time before the game starts.
|
||||
gts preroundperiod 5 // The amount of time before a round starts.
|
||||
gts allowSpectating 1 // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange 1 // Allow players to switch teams?
|
||||
gts autoTeamBalance 1 // Automatically assign players to teams
|
||||
//gts spawnprotectiontime 3 // Spawn Protection?
|
||||
//gts party_autoteams 1 // Same as above? leaving this as a reference.
|
||||
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit 5 // Time limit of the game.
|
||||
gts scorelimit 100 // Score limit reach to end the game.
|
||||
gts roundLimit 2 // The number of rounds that will be played before the game ends.
|
||||
gts roundswitch 1 // The number of rounds to play before teams switch sides.
|
||||
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
//gts captureTime 10 // Capture Time. The amount of time it takes to capture an objective.
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2)
|
Loading…
Add table
Add a link
Reference in a new issue