/////////////////////////////////////////////////// /// PlutoT5 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // // server to read them. // // Anything after "//" is a comment. // /////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// g_allowvote "1" // Allow Vote. g_inactivity "600" // Enable or Disable auto kick feature for idle/AFK players. g_password "" // Password Protected Game. Leave blank if you want players to join. party_minplayers "1" // Pre-Match Lobby scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp) scr_wagerbet "100" // How much it would cost to connect to a wager gamemode. sv_disableClientConsole "0" // Enable or Disable players ability to access server commands sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches? sv_floodProtect "4" // Chat Spam Protection.(Set this to 20 if you are using a RCon tool) sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_maxPing "0" // Max Ping allowed. sv_maxclients "12" // Maximum players that can enter server. sv_minPing "0" // Minimum Ping allowed. sv_privateClients "3" // Private reserved slots on server. sv_privatePassword "plop" // Password needed to use a private reserved slot. sv_pure "0" // Match data with both the cilent and server. sv_reconnectlimit "3" // How many times you can try to reconnect. sv_zombietime "2" // Your idle time period before getting kicked. sv_timeout "15" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. (Defualt 240) sv_voice "1" // Allow Voice Chat sv_voicequality "5" // Voice Quality, 9 for high, 1 for low. More bandwidth better quality. g_voiceChatTalkingDuration "500" // Duration you can chat. voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead. voice_global "0" // Enable/Disable the use of in-game voice over IP. sv_sayName "CresiBE" // The name of your server in the text chat, default is "console" //set _Website "https://yourwebsite.org" // Website (Mainly used by IW4MAdmin and certain online lists) ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "wf153dh161h3dw1h6" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! ////////////////////////////////////////////////// /////////////////////////////////////////////////// // PLAYLISTS // /////////////////////////////////////////////////// // // //1 - Team Deathmatch (18 Players) (score 10000) // //2 - Free For All (18 Players) (score 1500) // //3 - Capture The Flag // //4 - Search & Destroy // //5 - Headquarters // //6 - Domination // //7 - Sabotage // //8 - Demolition // //9 - Hardcore Team Deathmatch // //10 - Hardcore Free For All // //11 - Hardcore Capture The Flag // //12 - Hardcore Search & Destroy // //13 - Hardcore Headquarters // //14 - Hardcore Domination // //15 - Hardcore Sabotage // //16 - Hardcore Demolition // //17 - Barebones Team Deathmatch // //18 - Barebones Free For All // //19 - Barebones Capture The Flag // //20 - Barebones Search & Destroy // //21 - Barebones Headquarters // //22 - Barebones Domination // //23 - Barebones Sabotage // //24 - Barebones Demolition // //25 - Team Tactical // //26 - One in the Chamber (6 Players) // //27 - Sticks and Stones (6 Players) // //28 - Gun Game (6 Players) // //29 - Sharpshooter (6 Players) // //30 - Hardcore Team Tactical // //31 - Barebones Team Tactical // //32 - Team Deathmatch (12 Players) // //33 - Free For All (12 Players) // //34 - Capture The Flag (12 Players) // //35 - Search & Destroy (12 Players) // //36 - Headquarters (12 Players) // //37 - Domination (12 Players) // //38 - Sabotage (12 Players) // //39 - Demolition (12 Players) // //40 - Team Tactical (12 Players) // //41 - Hardcore Team Deathmatch (12 Players) // //42 - Hardcore Free For All (12 Players) // //43 - Hardcore Capture The Flag (12 Players) // //44 - Hardcore Search & Destroy (12 Players) // //45 - Hardcore Headquarters (12 Players) // //46 - Hardcore Domination (12 Players) // //47 - Hardcore Sabotage (12 Players) // //48 - Hardcore Demolition (12 Players) // //49 - Hardcore Team Tactical (12 Players) // //50 - Barebones Team Deathmatch (12 Players) // //51 - Barebones Free For All (12 Players) // //52 - Barebones Capture The Flag (12 Players) // //53 - Barebones Search & Destroy (12 Players) // //54 - Barebones Headquarters (12 Players) // //55 - Barebones Domination (12 Players) // //56 - Barebones Sabotage (12 Players) // //57 - Barebones Team Tactical (12 Players) // // // /////////////////////////////////////////////////// ////////////////////////////////////////////////// // PLAYLIST DVARS // ////////////////////////////////////////////////// playlist_enabled "0" // Enable playlists? playlist "10" // Which playlist should be run? //playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation. //playlist_excludeGametype "dm" // Exclude this gametype. //playlist_excludeGametypeMap "tdm mp_nuked" // Exclude this gametype map. //playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack. //playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack. //playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack. //playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack. ////////////////////////////////////////////////////////////////////////// // ┏┓ ┏┓ // // ┃┃ You don't have to change anything below this, ┃┃ // // ┃┃ if you are using playlists. ┃┃ // // ┗┛ Using playlists is highly encouraged to ensure ┗┛ // // ┏┓ a nice diversity of maps to choose from. ┏┓ // // ┗┛ THERE IS NO POINT IN HAVING 30 Nuketown only Servers! ┗┛ // ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERIC GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// // Some might be overwritten by playlists! // ////////////////////////////////////////////////// //scr_allowannouncer "1" // Allow Announcer? //scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading) //scr_disable_attachments "0" // Disable attachments? //scr_disable_cac "0" // Disable custom classes? //scr_disable_contracts "0" // Disable contracts? //scr_disable_equipment "0" // Disable Equipment? //scr_disable_tacinsert "0" // Disable Tactical Insertion? //scr_disable_weapondrop "0" // Disable dropped weapons? scr_dog_count "8" // Amount of dogs // scr_dog_health "100" // Health per dog scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time? //scr_dog_time "60" // How long dogs stay on the level //scr_fog_disable "0" // Disable fog? scr_game_allowfinalkillcam "1" // Allow final killcam? scr_game_allowkillcam "1" // Allow killcam? scr_game_bulletdamage "2.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%) //scr_game_deathpointloss "0" // Points lost on death //scr_game_forceradar "0" // Force enable UAV? //scr_game_graceperiod "15" // Grace period at the begining of each round? scr_game_hardpoints "1" // Hardcore Scoring System. scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. //scr_game_onlyheadshots "0" // Only headshots deal damage? scr_game_perks "1" // Allow perks? scr_game_prematchperiod "0" // Pre-match time? //scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam scr_game_suicidepointloss "1" // Loose points for suicides? //scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though //scr_intermission_time "15" // Time spent on the post game screen //scr_killstreak_stacking "0" // Killstreak roll over(?) //scr_player_allowrevive "1" // Allow players to revive team mates? //scr_player_forcerespawn "1" // Force respawn? //scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts. scr_player_maxhealth "15" // Player dmg //scr_player_numlives "0" // Number of lives a player has (0 = unlimited) //scr_player_respawndelay "0" // How long a player has to be dead to respawn? //scr_player_sprinttime "4" // How long a player can sprint without perks? //scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time? //scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit? //scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team? //scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team //scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested) //scr_team_kickteamkillers "0" // kick team killers? //scr_team_teamkillpointloss "1" // Point penalty for teamkills? //scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers? scr_teambalance "1" // Autobalance teams? //scr_teamKillPunishCount "4" // After how many teamkills are players punished? scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link scr_hardpoint_allowradardirection "1" // Radar Direction scr_hardpoint_allowsupply "1" // Care Package scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner scr_hardpoint_allowcounteruav "1" // Counter Spy Plane scr_hardpoint_allowhelicopter_player "1" // Helicopter scr_hardpoint_allowmortar "1" // Mortar Team scr_hardpoint_allownapalm "1" // Napalm Airstrike scr_hardpoint_allowrcbomb "1" // RC-XD Bomb scr_hardpoint_allowairstrike "1" // Air Strike scr_hardpoint_allowauto_turret "1" // Auto Turret scr_hardpoint_allowradar "1" // Allow Radar ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// scr_hardcore "1" // Enable or Disable Hardcore Mode. ui_hud_hardcore "0" // Heads up display. // scr_game_deathpointloss "0" // Points Loss on death XP. // scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // scr_player_maxhealth "30" // Percent of Health players will have on Respawn. scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared // scr_player_healthregentime "0" // Time it takes you to recover damage. // scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. // scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_dm_scorelimit "1500" // Points needed to win the game. scr_dm_timelimit "20" // Duration the game lasts in minutes when the score limit isn't reached. //scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. //scr_dm_waverespawndelay "5" // Delay before the first respawn in the first round. //scr_dm_numlives "0" // Lives per player 0 for unlimited. //scr_dm_roundlimit "1" // Round limit. //scr_dm_score_suicide "0" // Points allotted for suicide. //scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_tdm_scorelimit "17500" // Score limit to win the game. scr_tdm_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. //scr_tdm_playerrespawndelay "0" // Respawn wait. //scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. //scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. //scr_tdm_roundlimit "1" // Rounds per game. //scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_dom_scorelimit "200" // Score limit per game. scr_dom_timelimit "0" // Duration in minutes per round. //scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. //scr_dom_waverespawndelay "0" // Spawn delay at start. //scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. //scr_dom_numlives "0" // Lives per player 0 for unlimited. //scr_dom_roundlimit "1" // Rounds played per game. //scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// //scr_dem_scorelimit "2" // Score limit needed to win. //scr_dem_timelimit "2.5" // Round time limit. //scr_dem_roundswitch "1" // Rounds before the teams switch the sides. //scr_dem_bombtimer "45" // Time the bomb takes to detonate. //scr_dem_defusetime "5" // Time taken to defuse the bomb. //scr_dem_extratime "3" //scr_dem_numlives "0" // Lives per player 0 for unlimited. //scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. //scr_dem_roundlimit "3" // Rounds the game is limited to, if there are no winners. //scr_dem_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// //scr_sd_scorelimit "4" // Score limit required to win the game. //scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. //set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //set scr_sd_waverespawndelay "0" // Delay for first respawn. //set scr_sd_numlives "1" // Number of lives per player per game. //set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. //set scr_sd_winlimit "4" // amount of wins needed to win a round-based game //set scr_sd_roundswitch "1" // after X rounds, switch sides //set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. //set scr_sd_defusetime "5" // Time taken to defuse the bomb. //set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' //set scr_sd_planttime "5" //scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// //scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. //scr_sab_scorelimit "1" // Score limit to win the match. //scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. //scr_sab_defusetime "5" // Time taken to defuse the bomb. //scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. //scr_sab_numlives "0" // Number of lives players get. //scr_sab_planttime "2.5" // Time taken to plant the bomb. //scr_sab_playerrespawndelay "7.5" // Time before respawn. //scr_sab_roundlimit "1" // Rounds per game. //scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. //scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. //scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// //scr_ctf_scorelimit "3" // Target score before the round ends. //scr_ctf_timelimit "5" // Round length. //scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. //scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. //scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. //scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. //scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. //scr_ctf_roundlimit "3" // How many rounds match would last. //scr_ctf_roundswitch "1" // Rounds before the teams switch sides. //scr_ctf_touchreturn "1" // Ability to return the flag by touching it. //scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave. //scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// //scr_koth_scorelimit "250" // Score limit to win the game. //scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. //scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. //scr_koth_playerrespawndelay "0" // Players respawn wait. //scr_koth_roundlimit "1" // Rounds to be played. //scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. //scr_koth_winlimit "1" // rounds per game //scr_koth_waverespawndelay "0" // First respawn delay for each round. //scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////// // GAMETYPES LIST // ////////////////////////////////////////////////// // // // Free-for-all - dm // // Team Deathmatch - tdm // // Domination - dom // // Demolition - dem // // Search & Destory - sd // // Sabotage - sab // // Headquarters - koth // // Capture the Flag - ctf // // // // WAGER GAMEMODES // // // // -IMPORTANT- // // ENABLE xblive_wagermatch "1" // // // // One in the chamber - oic // // Gun Game - gun // // Sharpshooter - shrp // // Stick and Stones - hlnd // // // ////////////////////////////////////////////////// g_gametype "dm" // Select gametype from the list above xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused script problems ////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // ////////////////////////////////////////////////// // // // Array - mp_array // // Cracked - mp_cracked // // Crisis - mp_crisis // // Firingrange - mp_firingrange // // Grid - mp_duga // // Hanoi - mp_hanoi // // Havana - mp_cairo // // Jungle - mp_havoc // // Launch - mp_cosmodrome // // Nuketown - mp_nuked // // Radiation - mp_radiation // // Summit - mp_mountain // // Villa - mp_villa // // WMD - mp_russianbase // // // // FRIST STRIKE DLC 1 // // // // Berlin Wall - mp_berlinwall2 // // Discovery - mp_discovery // // Kowloon - mp_kowloon // // Stadium - mp_stadium // // // // ESCALTION DLC 2 // // // // Convoy - mp_gridlock // // Hotel - mp_hotel // // Stockpile - mp_outskirts // // Zoo - mp_zoo // // // // ANNIHILATION DLC 3 // // // // // // Drive-in - mp_drivein // // Hanger 18 - mp_area51 // // Hazard - mp_golfcourse // // Silo - mp_silo // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // EXAMPLE MAP+GAMETYPES ROTATIONS // ////////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // // sv_maprotation "gametype tdm map mp_zoo map mp_silo map mp_nuked" // // // // Several Mix Game Modes + Maps: // // sv_maprotation "gametype tdm map mp_nuked gametype dm map mp_hotel" // ////////////////////////////////////////////////////////////////////////// // MAP ROTATION (Edit the below to your liking) // ////////////////////////////////////////////////////////////////////////// seta xblive_privatematch "0" seta xblive_basictraining "0" set bots_manage_fill "6" set bots_manage_fill_kick "1" set bots_manage_fill_spec "1" set bots_team_force "1" set bots_skill "5" set bots_loadout_allow_op "0" set bots_loadout_rank "80" set bots_main_firstIsHost "0" set bots_loadout_prestige "0" //set bots_play_nade "1" //set bots_play_take_carepackages "1" //set bots_play_jumpdrop "1" //set bots_play_target_other "1" //set bots_play_killstreak "1" set sv_maprotation "gametype ctf map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo gametype sd map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo"