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V0.9.1.8
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10 changed files with 56 additions and 53 deletions
10
Mods/AutoGen/Plant/Ceiba.cs
Normal file → Executable file
10
Mods/AutoGen/Plant/Ceiba.cs
Normal file → Executable file
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@ -79,20 +79,20 @@ namespace Eco.Mods.Organisms
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this.PickableAtPercent = 0;
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this.ResourceList = new List<SpeciesResource>()
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{
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new SpeciesResource(typeof(CeibaLogItem), new Range(0, 60), 1)
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new SpeciesResource(typeof(CeibaLogItem), new Range(0, 60), 1),
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};
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this.ResourceBonusAtGrowth = 0.9f;
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// Visuals
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// Climate
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this.ReleasesCO2TonsPerDay = -0.2f;
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// WorldLayers
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.MaxGrowthRate = 0.02f;
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this.MaxDeathRate = 0.01f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 4 });
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this.BlanketSpawnPercent = 0.06f;
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 40 });
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this.BlanketSpawnPercent = 0.5f;
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this.IdealTemperatureRange = new Range(0.65f, 0.75f);
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this.IdealMoistureRange = new Range(0.75f, 0.95f);
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this.IdealWaterRange = new Range(0, 0.1f);
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