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v0.9.0.3
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5 changed files with 5 additions and 5 deletions
2
Mods/AutoGen/Plant/Birch.cs
Normal file → Executable file
2
Mods/AutoGen/Plant/Birch.cs
Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f });
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
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this.BlanketSpawnPercent = 0.07f;
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2
Mods/AutoGen/Plant/Cedar.cs
Normal file → Executable file
2
Mods/AutoGen/Plant/Cedar.cs
Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f });
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
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this.BlanketSpawnPercent = 0.07f;
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2
Mods/AutoGen/Plant/Oak.cs
Normal file → Executable file
2
Mods/AutoGen/Plant/Oak.cs
Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f });
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 45 });
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this.BlanketSpawnPercent = 0.07f;
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2
Mods/AutoGen/Plant/Redwood.cs
Normal file → Executable file
2
Mods/AutoGen/Plant/Redwood.cs
Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.7f });
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
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this.BlanketSpawnPercent = 0.05f;
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2
Mods/AutoGen/Plant/SaguaroCactus.cs
Normal file → Executable file
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Mods/AutoGen/Plant/SaguaroCactus.cs
Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
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this.MaxGrowthRate = 0.01f;
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this.MaxDeathRate = 0.005f;
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this.SpreadRate = 0.001f;
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f });
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this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 });
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this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 15 });
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this.BlanketSpawnPercent = 0.08f;
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