This commit is contained in:
Hactarus 2020-09-25 03:08:48 +00:00
parent 9e457a929c
commit a998ba271d
5 changed files with 5 additions and 5 deletions

2
Mods/AutoGen/Plant/Birch.cs Normal file → Executable file
View file

@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
this.MaxGrowthRate = 0.01f; this.MaxGrowthRate = 0.01f;
this.MaxDeathRate = 0.005f; this.MaxDeathRate = 0.005f;
this.SpreadRate = 0.001f; this.SpreadRate = 0.001f;
this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
this.BlanketSpawnPercent = 0.07f; this.BlanketSpawnPercent = 0.07f;

2
Mods/AutoGen/Plant/Cedar.cs Normal file → Executable file
View file

@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
this.MaxGrowthRate = 0.01f; this.MaxGrowthRate = 0.01f;
this.MaxDeathRate = 0.005f; this.MaxDeathRate = 0.005f;
this.SpreadRate = 0.001f; this.SpreadRate = 0.001f;
this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.1f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
this.BlanketSpawnPercent = 0.07f; this.BlanketSpawnPercent = 0.07f;

2
Mods/AutoGen/Plant/Oak.cs Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
this.MaxGrowthRate = 0.01f; this.MaxGrowthRate = 0.01f;
this.MaxDeathRate = 0.005f; this.MaxDeathRate = 0.005f;
this.SpreadRate = 0.001f; this.SpreadRate = 0.001f;
this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 45 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 45 });
this.BlanketSpawnPercent = 0.07f; this.BlanketSpawnPercent = 0.07f;

2
Mods/AutoGen/Plant/Redwood.cs Normal file → Executable file
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@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
this.MaxGrowthRate = 0.01f; this.MaxGrowthRate = 0.01f;
this.MaxDeathRate = 0.005f; this.MaxDeathRate = 0.005f;
this.SpreadRate = 0.001f; this.SpreadRate = 0.001f;
this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.7f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 20 });
this.BlanketSpawnPercent = 0.05f; this.BlanketSpawnPercent = 0.05f;

2
Mods/AutoGen/Plant/SaguaroCactus.cs Normal file → Executable file
View file

@ -89,7 +89,7 @@ namespace Eco.Mods.Organisms
this.MaxGrowthRate = 0.01f; this.MaxGrowthRate = 0.01f;
this.MaxDeathRate = 0.005f; this.MaxDeathRate = 0.005f;
this.SpreadRate = 0.001f; this.SpreadRate = 0.001f;
this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.0f, MaxResourceContent = 1.0f });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 4 });
this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 15 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "CanopySpace", ConsumedCapacityPerPop = 15 });
this.BlanketSpawnPercent = 0.08f; this.BlanketSpawnPercent = 0.08f;