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Add default BO2 configuration
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282
t6mp/dedicated.cfg
Normal file
282
t6mp/dedicated.cfg
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///////////////////////////////////////////////////
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/// PlutoT6 MP Server Configuration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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///////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GENERAL CONFIGURATION //
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//////////////////////////////////////////////////
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//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
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//sv_maxclients 18 // How many players can join your server. (1-18)
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//scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off)
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//scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off)
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//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//scr_disable_cac 1 // Disable Custom Classes?
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//scr_max_rank 0 // Block every player with a level up this value
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//scr_min_prestige 0 // Block every player with a prestige below this value
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//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
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//sv_enableItemRestriction 1 // Enables our custom restriction system.
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//g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard.
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sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
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sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
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sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
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sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide)
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demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
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sv_sayname "Console" // name server-side 'say' commands show up as
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sv_patch_dsr50 true // Apply DSR-50 patches on this server? (true = stock game, false = pre-patch DSR-50)
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
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g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
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rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// RESTRICTIONS CONFIGURATION //
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//////////////////////////////////////////////////
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// BANNED ATTACHMENTS //
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//////////////////////////////////////////////////
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//restrict_attachment "reflex" // Reflex
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//restrict_attachment "steadyaim" // Laser sight
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//restrict_attachment "silencer" // Suppressor/Silencer
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//restrict_attachment "dualclip" // Fast Mag
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//restrict_attachment "holo" // EOTech Sight
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//restrict_attachment "grip" // Grip
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//restrict_attachment "fastads" // Quickdraw
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//restrict_attachment "fmj" // Full Metal Jacket
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//restrict_attachment "extbarrel" // Long Barrel
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//restrict_attachment "rangefinder" // Target Finder
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//restrict_attachment "stalker" // Stock
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//restrict_attachment "extclip" // Extended Clip
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//restrict_attachment "dualoptic" // Hybrid Optic
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//restrict_attachment "sf" // Select Fire
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//restrict_attachment "rf" // Rapid Fire
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//restrict_attachment "gl" // Grenade Launcher
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//restrict_attachment "mms" // Millimeter Scanner
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//restrict_attachment "acog" // ACOG Sight
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//restrict_attachment "swayreduc" // Ballistics CPU
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//restrict_attachment "vzoom" // Variable Zoom
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//restrict_attachment "ir" // Dual Band Scope
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//restrict_attachment "dw" // Dual Wield
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//restrict_attachment "tacknife" // Tactical Knife
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//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
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//////////////////////////////////////////////////
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// RESTRICT PERK 1 //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// Lightweight //
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// Move Faster. Take no damage when falling. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_movefaster|specialty_fallheight"
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//////////////////////////////////////////////////
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// Hardline //
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// Earn Scorestreaks faster. //
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//////////////////////////////////////////////////
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//restrict_item specialty_earnmoremomentum
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//////////////////////////////////////////////////
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// Blind Eye //
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// Undetectable by AI controlled air support. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_nottargetedbyairsupport"
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//////////////////////////////////////////////////
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// Flak Jacket //
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// Take less explosive damage //
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//////////////////////////////////////////////////
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//restrict_item "specialty_flakjacket"
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//////////////////////////////////////////////////
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// Ghost //
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// Cannnot be detected by enemy UAVs. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_gpsjammer"
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//////////////////////////////////////////////////
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// RESTRICT PERK 2 //
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//////////////////////////////////////////////////
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// Toughness //
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// Flinch less when shot. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_bulletflinch"
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//////////////////////////////////////////////////
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// Cold Blooded //
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// Resistant to targeting systems. //
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// No name or red crosshair //
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//////////////////////////////////////////////////
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//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
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//////////////////////////////////////////////////
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// Fast Hands //
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// Swap weapons and use equipment fast. //
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// Reset pin grenades. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
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//////////////////////////////////////////////////
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// Hardwire //
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// Immune to counter-UAV and EMP //
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//////////////////////////////////////////////////
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//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
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//////////////////////////////////////////////////
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// Scavenger //
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// Refill ammo on people you killed. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_scavenger"
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//////////////////////////////////////////////////
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// RESTRICT PERK 3 //
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//////////////////////////////////////////////////
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// Dexterity //
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// Aim faster after sprinting. //
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// Mantle and climb faster. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
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//////////////////////////////////////////////////
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// Extreme Conditioning //
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// Aim faster after sprinting. //
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// Mantle and climb faster. //
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//////////////////////////////////////////////////
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//restrict_item specialty_longersprint
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//////////////////////////////////////////////////
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// Engineer //
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// Reroll & booby trap Care Packages. //
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// Show enemy equipment in the world. //
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// Delay explosives. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
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//////////////////////////////////////////////////
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// Tactical Mask //
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// Reduces effects of flashbangs,Concussion, //
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// Shock Charges. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
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//////////////////////////////////////////////////
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// Dead Silence //
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// Move silently and be very sneaky sneaky. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_quieter"
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//////////////////////////////////////////////////
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// Awareness //
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// Enemy movements are easier to hear. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_loudenemies"
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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//Wild Card Perks //
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//////////////////////////////////////////////////
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//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
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//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
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//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
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//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
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//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
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//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
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//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
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//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GAMETYPES LIST //
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//////////////////////////////////////////////////
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// //
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// Free-for-all - exec dm.cfg //
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// Team Deathmatch - exec war.cfg //
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// Domination - exec dom.cfg //
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// Demolition - exec dem.cfg //
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// Search & Destory - exec sd.cfg //
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// Kill Confirmed - exec conf.cfg //
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// Headquarters - exec hq.cfg //
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// Capture the Flag - exec ctf.cfg //
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// Hardpoint - exec koth.cfg //
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// One-flag CTF - exec onflag.cfg //
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// //
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// PARTY GAMEMODES //
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// //
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// One in the chamber - exec oic.cfg //
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// Gun Game - exec gun.cfg //
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// Sharpshooter - exec shrp.cfg //
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// Stick and Stones - exec sas.cfg //
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// //
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// INFORMATION //
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// //
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// If you want to edit your time & score limit. //
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// Go to your "gamsettings" folder edit those //
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// configs after you finish your server.cfg //
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// //
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// Aftermath - mp_la //
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// Cargo - mp_dockside //
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// Carrier - mp_carrier //
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// Drone - mp_drone //
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// Express - mp_express //
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// Hijacked - mp_hijacked //
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// Meltdown - mp_meltdown //
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// Overflow - mp_overflow //
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// Plaza - mp_nightclub //
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// Raid - mp_raid //
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// Slums - mp_slums //
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// Standoff - mp_village //
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// Turbine - mp_turbine //
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// Yemen - mp_socotra //
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// //
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// BONUS MAP //
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// //
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// Nuketown 2025 - mp_nuketown_2020 //
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// //
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// //
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// REVOLUTION DLC 1 //
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// //
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// Downhill - mp_downhill //
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// Mirage - mp_mirage //
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// Hydro - mp_hydro //
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// Grind - mp_skate //
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// //
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// UPRISING DLC 2 //
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// //
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// Encore - mp_concert //
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// Magma - mp_magma //
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// Vertigo - mp_vertigo //
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// Studio - mp_studio //
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// //
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// VENGEANCE DLC 3 //
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// //
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// Uplink - mp_uplink //
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// Detour - mp_bridge //
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// Cove - mp_castaway //
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// Rush - mp_paintball //
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// //
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// APOCALYPSE DLC 4 //
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// //
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// Dig - mp_dig //
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// Frost - mp_frostbite //
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// Pod - mp_pod //
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// Takeoff - mp_takeoff //
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// //
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//////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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// EXAMPLE MAP+GAMETYPES ROTATIONS //
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/////////////////////////////////////////////////////////////////////
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// Single Game Mode + Maps: //
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// sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" //
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// //
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// Several Mix Game Modes + Maps: //
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// sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" //
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/////////////////////////////////////////////////////////////////////
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// MAP ROTATION (Edit the below to your liking) //
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/////////////////////////////////////////////////////////////////////
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sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
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// Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
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map_rotate
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87
t6mp/dedicated_zm.cfg
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87
t6mp/dedicated_zm.cfg
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//////////////////////////////////////////////////
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/// PlutoT6 ZM ServerConfiguration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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//////////////////////////////////////////////////
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//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
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sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
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//zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
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//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//zm_gungame 1 // Enable Pluto's custom Gun Game?
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//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
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//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!!
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demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
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sv_sayname "Console" // name server-side 'say' commands show up as
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sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
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sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
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sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
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sv_fix_zm_weapons true // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles
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sv_patch_zm_weapons true // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes)
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//////////////////////////////////////////////////
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//These options can also be configured individually on a map basis in each zm config in gamesettings.
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//////////////////////////////////////////////////
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//gts startRound 1 // Starting Round. Works on all maps.
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//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
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//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
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//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
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//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
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//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief.
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
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g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
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rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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//////////////////////////////////////////////////
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//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
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//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
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//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
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//It's recommended to only include one map in your sv_maprotation for this reason.
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//////////////////////////////////////////////////////////////////////////////
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// Maps and the matching configs //
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//////////////////////////////////////////////////////////////////////////////
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// Buried - exec zm_classic_processing.cfg map zm_buried //
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// Buried Turned - exec zm_cleansed_street.cfg map zm_buried //
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// Buried Grief - exec zm_grief_street.cfg map zm_buried //
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// Die Rise - exec zm_classic_rooftop.cfg map zm_highrise //
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// Mob of The Dead - exec zm_classic_prison.cfg map zm_prison //
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// Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison //
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// Nuketown - exec zm_standard_nuked.cfg map zm_nuked //
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// Origins - exec zm_classic_tomb.cfg map zm_tomb //
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// Tranzit - exec zm_classic_transit.cfg map zm_transit //
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// Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit //
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// Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit //
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// Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit //
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// Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit //
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// Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit //
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// Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit //
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// Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr //
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//////////////////////////////////////////////////////////////////////////////
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// Notes:
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// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
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// --> https://forum.plutonium.pw/topic/124
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// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
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// --> https://forum.plutonium.pw/topic/4057
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//Classic/TranZit Maps rotation
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sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
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//Survival Maps rotation
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//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
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//Grief Maps rotation
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//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
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//Turned Maps rotation
|
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//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
|
||||
|
||||
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
|
||||
map_rotate
|
151
t6mp/restricted.cfg
Normal file
151
t6mp/restricted.cfg
Normal file
|
@ -0,0 +1,151 @@
|
|||
//////////////////////////////////////////////////
|
||||
// SYNTAX //
|
||||
//////////////////////////////////////////////////
|
||||
// First line of a replacement group must be the//
|
||||
// weapon that will be given. With replacement //
|
||||
// as token. After that line there must be at //
|
||||
// LEAST ONE weapon that will be replaced. //
|
||||
// There is virtually no limit to how many //
|
||||
// weapons you can replace. //
|
||||
//////////////////////////////////////////////////
|
||||
// EXAMPLES //
|
||||
//////////////////////////////////////////////////
|
||||
// Weapons that will be replaced with a Beretta 93R
|
||||
replacement beretta93r_mp+extclip
|
||||
smaw_mp
|
||||
usrpg_mp
|
||||
|
||||
// Weapons that will be replaced with a smoke grenade
|
||||
replacement willy_pete_mp
|
||||
concussion_grenade_mp
|
||||
proximity_grenade_mp
|
||||
flash_grenade_mp
|
||||
|
||||
// Weapons that will be removed
|
||||
replacement none
|
||||
satchel_charge_mp
|
||||
claymore_mp
|
||||
|
||||
//////////////////////////////////////////
|
||||
// SPECIAL "WEAPONS" //
|
||||
//////////////////////////////////////////
|
||||
//none // Only removes the gun
|
||||
//ai_tank_drone_gun_mp // Primary gun of the AGR
|
||||
//ai_tank_drone_rocket_mp // Secondary gun of the AGR
|
||||
//briefcase_bomb_defuse_mp // SD bomb on defusal
|
||||
//briefcase_bomb_mp // SD bomb on pickup
|
||||
//defaultweapon_mp // Default Weapon aka Finger Gun
|
||||
//destructible_car_mp // Exploding cars
|
||||
//explodable_barrel_mp // Exploding barrels
|
||||
//explosive_bolt_mp // Exploding crossbow bolt
|
||||
//////////////////////////////////////////
|
||||
// SUBMACHINE WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//mp7_mp // MP7
|
||||
//pdw57_mp // PDW-57
|
||||
//vector_mp // Vector K10
|
||||
//insas_mp // MSMC
|
||||
//qcw05_mp // Chicom QCB
|
||||
//evoskorpion_mp // Scorpion EVO
|
||||
//peacekeeper_mp // Peacekeeper
|
||||
//////////////////////////////////////////
|
||||
// ASSAULT RIFLES WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//tar21_mp // MTAR
|
||||
//type95_mp // Type25
|
||||
//sig556_mp // SWAT-556
|
||||
//sa58_mp // FAL-OSW
|
||||
//hk416_mp // M27
|
||||
//scar_mp // SCAR-H
|
||||
//saritch_mp // SMR
|
||||
//xm8_mp // M8A1
|
||||
//an94_mp // AN94
|
||||
//////////////////////////////////////////
|
||||
// SHOTGUNS WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//870mcs_mp // R870 MCS
|
||||
//saiga12_mp // S12
|
||||
//ksg_mp // KSG
|
||||
//srm1216_mp // M1216
|
||||
//////////////////////////////////////////
|
||||
// LIGHT MACHINE WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//mk48_mp // Mk 48
|
||||
//qbb95_mp // QBB LSW
|
||||
//lsat_mp // LSAT
|
||||
//hamr_mp // HAMR
|
||||
//////////////////////////////////////////
|
||||
// SNIPER RIFLES WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//svu_mp // SVU-AS
|
||||
//dsr50_mp // DSR-50
|
||||
//ballista_mp // Ballista
|
||||
//as50_mp // XPR-50
|
||||
//////////////////////////////////////////
|
||||
// SPEICAL WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//riotshield_mp // Riot Shield
|
||||
//crossbow_mp // Crossbow
|
||||
//knife_ballistic_mp // Ballistic Knife
|
||||
//knife_held_mp // Held Knife
|
||||
//////////////////////////////////////////
|
||||
// SECONDARY PISTOLS WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//fiveseven_mp // Five-Seven
|
||||
//fnp45_mp // TAC-45
|
||||
//beretta93r_mp // B23R
|
||||
//judge_mp // Executioner
|
||||
//kard_mp // KAP-40
|
||||
//////////////////////////////////////////
|
||||
// SECONDARY LAUNCHERS WEAPONS //
|
||||
//////////////////////////////////////////
|
||||
//smaw_mp // Smaw
|
||||
//fhj18_mp // FHJ-18
|
||||
//usrpg_mp // RPG
|
||||
//////////////////////////////////////////
|
||||
// TACTICALS //
|
||||
//////////////////////////////////////////
|
||||
//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement.
|
||||
//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact.
|
||||
//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight.
|
||||
//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems.
|
||||
//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies.
|
||||
//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles.
|
||||
//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing.
|
||||
//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate
|
||||
//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA)
|
||||
//////////////////////////////////////////
|
||||
// LETHALS //
|
||||
//////////////////////////////////////////
|
||||
//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation.
|
||||
//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating.
|
||||
//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact.
|
||||
//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone.
|
||||
//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects.
|
||||
//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion.
|
||||
//////////////////////////////////////////
|
||||
// SCORE STREAKS //
|
||||
//////////////////////////////////////////
|
||||
//spyplane_mp // UAV
|
||||
//rcbomb_mp // RC-XD
|
||||
//missile_drone_mp // Hunter Killer
|
||||
//supply_drop_mp // Care Package
|
||||
//counteruav_mp // Counter Uav
|
||||
//microwave_turret_mp // Guardian
|
||||
//remote_missile_mp // Hellstorm Missile
|
||||
//planemortar_mp // Lightning Strike (Confirmed)
|
||||
//auto_turret_mp // Sentry Gun
|
||||
//minigun_mp // Death Machine
|
||||
//m32_mp // War Machine
|
||||
//qrdrone_mp // Dragonfire
|
||||
//ai_tank_drop_mp // AGR
|
||||
//comlink_mp // Stealth Chopper (Confirmed)
|
||||
//spyplane_direction_mp // Orbital VSAT
|
||||
//helicopter_guard_mp // Escort Drone
|
||||
//emp_mp // EMP Systems
|
||||
//straferun_mp // Warthog
|
||||
//remote_mortar_mp // Lodestar
|
||||
//player_gunner_mp // VTOL Warship (Confirmed)
|
||||
//dogs_mp // K9 Unit
|
||||
//missile_swarm_mp // Swarm
|
||||
//////////////////////////////////////////
|
1
t6mp/server.cfg
Symbolic link
1
t6mp/server.cfg
Symbolic link
|
@ -0,0 +1 @@
|
|||
dedicated.cfg
|
Loading…
Add table
Reference in a new issue