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Add default BO2 configuration
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151
t6mp/restricted.cfg
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151
t6mp/restricted.cfg
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//////////////////////////////////////////////////
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// SYNTAX //
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//////////////////////////////////////////////////
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// First line of a replacement group must be the//
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// weapon that will be given. With replacement //
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// as token. After that line there must be at //
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// LEAST ONE weapon that will be replaced. //
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// There is virtually no limit to how many //
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// weapons you can replace. //
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//////////////////////////////////////////////////
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// EXAMPLES //
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//////////////////////////////////////////////////
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// Weapons that will be replaced with a Beretta 93R
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replacement beretta93r_mp+extclip
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smaw_mp
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usrpg_mp
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// Weapons that will be replaced with a smoke grenade
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replacement willy_pete_mp
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concussion_grenade_mp
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proximity_grenade_mp
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flash_grenade_mp
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// Weapons that will be removed
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replacement none
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satchel_charge_mp
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claymore_mp
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//////////////////////////////////////////
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// SPECIAL "WEAPONS" //
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//////////////////////////////////////////
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//none // Only removes the gun
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//ai_tank_drone_gun_mp // Primary gun of the AGR
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//ai_tank_drone_rocket_mp // Secondary gun of the AGR
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//briefcase_bomb_defuse_mp // SD bomb on defusal
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//briefcase_bomb_mp // SD bomb on pickup
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//defaultweapon_mp // Default Weapon aka Finger Gun
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//destructible_car_mp // Exploding cars
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//explodable_barrel_mp // Exploding barrels
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//explosive_bolt_mp // Exploding crossbow bolt
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//////////////////////////////////////////
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// SUBMACHINE WEAPONS //
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//////////////////////////////////////////
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//mp7_mp // MP7
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//pdw57_mp // PDW-57
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//vector_mp // Vector K10
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//insas_mp // MSMC
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//qcw05_mp // Chicom QCB
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//evoskorpion_mp // Scorpion EVO
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//peacekeeper_mp // Peacekeeper
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//////////////////////////////////////////
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// ASSAULT RIFLES WEAPONS //
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//////////////////////////////////////////
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//tar21_mp // MTAR
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//type95_mp // Type25
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//sig556_mp // SWAT-556
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//sa58_mp // FAL-OSW
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//hk416_mp // M27
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//scar_mp // SCAR-H
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//saritch_mp // SMR
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//xm8_mp // M8A1
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//an94_mp // AN94
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//////////////////////////////////////////
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// SHOTGUNS WEAPONS //
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//////////////////////////////////////////
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//870mcs_mp // R870 MCS
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//saiga12_mp // S12
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//ksg_mp // KSG
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//srm1216_mp // M1216
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//////////////////////////////////////////
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// LIGHT MACHINE WEAPONS //
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//////////////////////////////////////////
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//mk48_mp // Mk 48
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//qbb95_mp // QBB LSW
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//lsat_mp // LSAT
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//hamr_mp // HAMR
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//////////////////////////////////////////
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// SNIPER RIFLES WEAPONS //
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//////////////////////////////////////////
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//svu_mp // SVU-AS
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//dsr50_mp // DSR-50
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//ballista_mp // Ballista
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//as50_mp // XPR-50
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//////////////////////////////////////////
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// SPEICAL WEAPONS //
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//////////////////////////////////////////
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//riotshield_mp // Riot Shield
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//crossbow_mp // Crossbow
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//knife_ballistic_mp // Ballistic Knife
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//knife_held_mp // Held Knife
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//////////////////////////////////////////
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// SECONDARY PISTOLS WEAPONS //
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//////////////////////////////////////////
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//fiveseven_mp // Five-Seven
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//fnp45_mp // TAC-45
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//beretta93r_mp // B23R
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//judge_mp // Executioner
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//kard_mp // KAP-40
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//////////////////////////////////////////
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// SECONDARY LAUNCHERS WEAPONS //
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//////////////////////////////////////////
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//smaw_mp // Smaw
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//fhj18_mp // FHJ-18
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//usrpg_mp // RPG
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//////////////////////////////////////////
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// TACTICALS //
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//////////////////////////////////////////
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//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement.
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//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact.
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//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight.
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//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems.
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//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies.
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//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles.
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//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing.
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//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate
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//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA)
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//////////////////////////////////////////
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// LETHALS //
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//////////////////////////////////////////
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//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation.
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//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating.
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//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact.
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//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone.
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//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects.
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//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion.
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//////////////////////////////////////////
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// SCORE STREAKS //
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//////////////////////////////////////////
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//spyplane_mp // UAV
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//rcbomb_mp // RC-XD
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//missile_drone_mp // Hunter Killer
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//supply_drop_mp // Care Package
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//counteruav_mp // Counter Uav
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//microwave_turret_mp // Guardian
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//remote_missile_mp // Hellstorm Missile
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//planemortar_mp // Lightning Strike (Confirmed)
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//auto_turret_mp // Sentry Gun
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//minigun_mp // Death Machine
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//m32_mp // War Machine
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//qrdrone_mp // Dragonfire
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//ai_tank_drop_mp // AGR
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//comlink_mp // Stealth Chopper (Confirmed)
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//spyplane_direction_mp // Orbital VSAT
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//helicopter_guard_mp // Escort Drone
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//emp_mp // EMP Systems
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//straferun_mp // Warthog
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//remote_mortar_mp // Lodestar
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//player_gunner_mp // VTOL Warship (Confirmed)
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//dogs_mp // K9 Unit
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//missile_swarm_mp // Swarm
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//////////////////////////////////////////
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