Add default BO2 configuration

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Nehu 2023-06-21 20:17:53 +02:00
parent 61533e8857
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t6mp/dedicated.cfg Normal file
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///////////////////////////////////////////////////
/// PlutoT6 MP Server Configuration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// Remove "//" in front of lines to allow the //
// server to read them. //
// Anything after "//" is a comment. //
///////////////////////////////////////////////////
//////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
//sv_maxclients 18 // How many players can join your server. (1-18)
//scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off)
//scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off)
//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard.
sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide)
demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
sv_sayname "Console" // name server-side 'say' commands show up as
sv_patch_dsr50 true // Apply DSR-50 patches on this server? (true = stock game, false = pre-patch DSR-50)
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip" // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
//////////////////////////////////////////////////
// RESTRICT PERK 1 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// GAMETYPES LIST //
//////////////////////////////////////////////////
// //
// Free-for-all - exec dm.cfg //
// Team Deathmatch - exec war.cfg //
// Domination - exec dom.cfg //
// Demolition - exec dem.cfg //
// Search & Destory - exec sd.cfg //
// Kill Confirmed - exec conf.cfg //
// Headquarters - exec hq.cfg //
// Capture the Flag - exec ctf.cfg //
// Hardpoint - exec koth.cfg //
// One-flag CTF - exec onflag.cfg //
// //
// PARTY GAMEMODES //
// //
// One in the chamber - exec oic.cfg //
// Gun Game - exec gun.cfg //
// Sharpshooter - exec shrp.cfg //
// Stick and Stones - exec sas.cfg //
// //
// INFORMATION //
// //
// If you want to edit your time & score limit. //
// Go to your "gamsettings" folder edit those //
// configs after you finish your server.cfg //
// //
//////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
//////////////////////////////////////////////////
// //
// Aftermath - mp_la //
// Cargo - mp_dockside //
// Carrier - mp_carrier //
// Drone - mp_drone //
// Express - mp_express //
// Hijacked - mp_hijacked //
// Meltdown - mp_meltdown //
// Overflow - mp_overflow //
// Plaza - mp_nightclub //
// Raid - mp_raid //
// Slums - mp_slums //
// Standoff - mp_village //
// Turbine - mp_turbine //
// Yemen - mp_socotra //
// //
// BONUS MAP //
// //
// Nuketown 2025 - mp_nuketown_2020 //
// //
// //
// REVOLUTION DLC 1 //
// //
// Downhill - mp_downhill //
// Mirage - mp_mirage //
// Hydro - mp_hydro //
// Grind - mp_skate //
// //
// UPRISING DLC 2 //
// //
// Encore - mp_concert //
// Magma - mp_magma //
// Vertigo - mp_vertigo //
// Studio - mp_studio //
// //
// VENGEANCE DLC 3 //
// //
// Uplink - mp_uplink //
// Detour - mp_bridge //
// Cove - mp_castaway //
// Rush - mp_paintball //
// //
// APOCALYPSE DLC 4 //
// //
// Dig - mp_dig //
// Frost - mp_frostbite //
// Pod - mp_pod //
// Takeoff - mp_takeoff //
// //
//////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
// EXAMPLE MAP+GAMETYPES ROTATIONS //
/////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
// sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" //
// //
// Several Mix Game Modes + Maps: //
// sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" //
/////////////////////////////////////////////////////////////////////
// MAP ROTATION (Edit the below to your liking) //
/////////////////////////////////////////////////////////////////////
sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
// Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// Remove "//" in front of lines to allow the //
// server to read them. //
// Anything after "//" is a comment. //
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
//zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
//zm_gungame 1 // Enable Pluto's custom Gun Game?
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!!
demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
sv_sayname "Console" // name server-side 'say' commands show up as
sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
sv_fix_zm_weapons true // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles
sv_patch_zm_weapons true // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes)
//////////////////////////////////////////////////
//These options can also be configured individually on a map basis in each zm config in gamesettings.
//////////////////////////////////////////////////
//gts startRound 1 // Starting Round. Works on all maps.
//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief.
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
//////////////////////////////////////////////////
//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
//It's recommended to only include one map in your sv_maprotation for this reason.
//////////////////////////////////////////////////////////////////////////////
// Maps and the matching configs //
//////////////////////////////////////////////////////////////////////////////
// Buried - exec zm_classic_processing.cfg map zm_buried //
// Buried Turned - exec zm_cleansed_street.cfg map zm_buried //
// Buried Grief - exec zm_grief_street.cfg map zm_buried //
// Die Rise - exec zm_classic_rooftop.cfg map zm_highrise //
// Mob of The Dead - exec zm_classic_prison.cfg map zm_prison //
// Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison //
// Nuketown - exec zm_standard_nuked.cfg map zm_nuked //
// Origins - exec zm_classic_tomb.cfg map zm_tomb //
// Tranzit - exec zm_classic_transit.cfg map zm_transit //
// Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit //
// Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit //
// Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit //
// Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit //
// Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit //
// Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit //
// Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr //
//////////////////////////////////////////////////////////////////////////////
// Notes:
// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
// --> https://forum.plutonium.pw/topic/124
// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
// --> https://forum.plutonium.pw/topic/4057
//Classic/TranZit Maps rotation
sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
//Survival Maps rotation
//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
//Grief Maps rotation
//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
//Turned Maps rotation
//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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t6mp/restricted.cfg Normal file
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//////////////////////////////////////////////////
// SYNTAX //
//////////////////////////////////////////////////
// First line of a replacement group must be the//
// weapon that will be given. With replacement //
// as token. After that line there must be at //
// LEAST ONE weapon that will be replaced. //
// There is virtually no limit to how many //
// weapons you can replace. //
//////////////////////////////////////////////////
// EXAMPLES //
//////////////////////////////////////////////////
// Weapons that will be replaced with a Beretta 93R
replacement beretta93r_mp+extclip
smaw_mp
usrpg_mp
// Weapons that will be replaced with a smoke grenade
replacement willy_pete_mp
concussion_grenade_mp
proximity_grenade_mp
flash_grenade_mp
// Weapons that will be removed
replacement none
satchel_charge_mp
claymore_mp
//////////////////////////////////////////
// SPECIAL "WEAPONS" //
//////////////////////////////////////////
//none // Only removes the gun
//ai_tank_drone_gun_mp // Primary gun of the AGR
//ai_tank_drone_rocket_mp // Secondary gun of the AGR
//briefcase_bomb_defuse_mp // SD bomb on defusal
//briefcase_bomb_mp // SD bomb on pickup
//defaultweapon_mp // Default Weapon aka Finger Gun
//destructible_car_mp // Exploding cars
//explodable_barrel_mp // Exploding barrels
//explosive_bolt_mp // Exploding crossbow bolt
//////////////////////////////////////////
// SUBMACHINE WEAPONS //
//////////////////////////////////////////
//mp7_mp // MP7
//pdw57_mp // PDW-57
//vector_mp // Vector K10
//insas_mp // MSMC
//qcw05_mp // Chicom QCB
//evoskorpion_mp // Scorpion EVO
//peacekeeper_mp // Peacekeeper
//////////////////////////////////////////
// ASSAULT RIFLES WEAPONS //
//////////////////////////////////////////
//tar21_mp // MTAR
//type95_mp // Type25
//sig556_mp // SWAT-556
//sa58_mp // FAL-OSW
//hk416_mp // M27
//scar_mp // SCAR-H
//saritch_mp // SMR
//xm8_mp // M8A1
//an94_mp // AN94
//////////////////////////////////////////
// SHOTGUNS WEAPONS //
//////////////////////////////////////////
//870mcs_mp // R870 MCS
//saiga12_mp // S12
//ksg_mp // KSG
//srm1216_mp // M1216
//////////////////////////////////////////
// LIGHT MACHINE WEAPONS //
//////////////////////////////////////////
//mk48_mp // Mk 48
//qbb95_mp // QBB LSW
//lsat_mp // LSAT
//hamr_mp // HAMR
//////////////////////////////////////////
// SNIPER RIFLES WEAPONS //
//////////////////////////////////////////
//svu_mp // SVU-AS
//dsr50_mp // DSR-50
//ballista_mp // Ballista
//as50_mp // XPR-50
//////////////////////////////////////////
// SPEICAL WEAPONS //
//////////////////////////////////////////
//riotshield_mp // Riot Shield
//crossbow_mp // Crossbow
//knife_ballistic_mp // Ballistic Knife
//knife_held_mp // Held Knife
//////////////////////////////////////////
// SECONDARY PISTOLS WEAPONS //
//////////////////////////////////////////
//fiveseven_mp // Five-Seven
//fnp45_mp // TAC-45
//beretta93r_mp // B23R
//judge_mp // Executioner
//kard_mp // KAP-40
//////////////////////////////////////////
// SECONDARY LAUNCHERS WEAPONS //
//////////////////////////////////////////
//smaw_mp // Smaw
//fhj18_mp // FHJ-18
//usrpg_mp // RPG
//////////////////////////////////////////
// TACTICALS //
//////////////////////////////////////////
//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement.
//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact.
//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight.
//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems.
//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies.
//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles.
//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing.
//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate
//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA)
//////////////////////////////////////////
// LETHALS //
//////////////////////////////////////////
//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation.
//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating.
//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact.
//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone.
//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects.
//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion.
//////////////////////////////////////////
// SCORE STREAKS //
//////////////////////////////////////////
//spyplane_mp // UAV
//rcbomb_mp // RC-XD
//missile_drone_mp // Hunter Killer
//supply_drop_mp // Care Package
//counteruav_mp // Counter Uav
//microwave_turret_mp // Guardian
//remote_missile_mp // Hellstorm Missile
//planemortar_mp // Lightning Strike (Confirmed)
//auto_turret_mp // Sentry Gun
//minigun_mp // Death Machine
//m32_mp // War Machine
//qrdrone_mp // Dragonfire
//ai_tank_drop_mp // AGR
//comlink_mp // Stealth Chopper (Confirmed)
//spyplane_direction_mp // Orbital VSAT
//helicopter_guard_mp // Escort Drone
//emp_mp // EMP Systems
//straferun_mp // Warthog
//remote_mortar_mp // Lodestar
//player_gunner_mp // VTOL Warship (Confirmed)
//dogs_mp // K9 Unit
//missile_swarm_mp // Swarm
//////////////////////////////////////////

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t6mp/server.cfg Symbolic link
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dedicated.cfg