Add default BO2 configuration

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Nehu 2023-06-21 21:20:07 +02:00
parent 243563e8b7
commit 8bb40ccf8d
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GPG key ID: B6EBE2FCCD603DD9
30 changed files with 588 additions and 0 deletions

17
t6mp/conf.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_conf.cfg
set_gametype conf
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 75 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 0 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
//gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)

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t6mp/ctf.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_ctf.cfg
set_gametype ctf
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 5 // Time limit of the game.
//gts scorelimit 3 // The number of flags needed to win the round.
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds)
//gts captureTime 0 // Pickup Time. The amount of time it takes to pickup the enemy flag.
//gts defuseTime 0 // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning.
// Win Condition
// Determines how the game is scored.
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
// 0 - Round Wins (Default)
// 1 - Total Flag Captures
//gts roundscorecarry 0

25
t6mp/dem.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dem.cfg
set_gametype dem
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 2.5 // Time limit of the game.
//gts scorelimit 2 // Score limit reach to end the game.
//gts roundlimit 0 // The number of rounds that will be played before the game ends.
//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
//gts extraTime 2 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
//gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
//gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
//gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
//gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
//gts roundscorecarry 0 // Winning is round-based
//gts maxObjectiveEventsPerMinute 5 // Used to determine whether a player is scoreboosting.
//gts maxPlayerDefensive 128 // Used to determine whether a player is scoreboosting.
//gts maxPlayerEventsPerMinute 2.5 // Used to determine whether a player is scoreboosting.

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t6mp/dm.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dm.cfg
set_gametype dm
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
//gts spawnprotectiontime 3 // Spawn Protection?
gts allowInGameTeamChange "1" // Allow players to switch codcasting?
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts timelimit 10 // Time limit of the game.
gts scorelimit 30 // Score limit reach to end the game.
//gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2)
gts disableTacInsert 1 // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting.

42
t6mp/dom.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dom.cfg
set_gametype dom
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
//gts spawnprotectiontime 3 // Spawn Protection?
//gts party_autoteams 1 // Same as above? leaving this as a reference.
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts timelimit 5 // Time limit of the game.
gts scorelimit 100 // Score limit reach to end the game.
gts roundLimit 2 // The number of rounds that will be played before the game ends.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//gts captureTime 10 // Capture Time. The amount of time it takes to capture an objective.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2)

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t6mp/gun.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_gun.cfg
set_gametype gun
//Below this line you may uncomment the commands and edit to your liking.
gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

20
t6mp/hq.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_hq.cfg
set_gametype hq
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 15 // Time limit of the game.
gts scorelimit 250 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective.
//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active.
//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Linear 2 = Random After First)

21
t6mp/koth.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_koth.cfg
set_gametype koth
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 250 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective.
//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active.
//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
//gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
//gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.

16
t6mp/oic.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_oic.cfg
set_gametype oic
//Below this line you may uncomment the commands and edit to your liking.
gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts pointsPerWeaponKill 10 // Weapon Kills. The number of points received for each kill with Weapons.
//gts pointsPerMeleeKill 10 // Melee Kills. The number of points received for each kill with the Knife.
//gts pointsForSurvivalBonus 5 // The amount of points received when another player is eliminated.
//gts playerNumlives 3 // How many lives left on each player before the game ends.
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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t6mp/oneflag.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_oneflag.cfg
set_gametype oneflag
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 3 // Score limit reach to end the game.
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed.)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base.
//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
//gts flagRespawnTime 10 // Flag Respawn Time. The amount of time it takes for the flag to return to its neutral location after being captured.
//gts playerRespawnDelay 5 // The amount of time a player has to wait before respawning.
// Win Condition
// Determines how the game is scored.
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
// 0 - Round Wins (Default)
// 1 - Total Flag Captures
//gts roundscorecarry 0

19
t6mp/sas.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_sas.cfg
set_gametype sas
//Below this line you may uncomment the commands and edit to your liking.
gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
//gts timelimit 5 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts gunSelection 1 // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
//gts setbacks 0 // How many points a player loses when killed with the Setback weapon. If no weapon is set, then this won't have any impact on the game. A player's score can never be lower than zero.
//gts pointsPerPrimaryKill 10 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
//gts pointsPerSecondaryKill 10 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
//gts pointsPerPrimaryGrenadeKill 5 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
//gts pointsPerMeleeKill 5 // Melee Kills. The number of points received for each kill with the Knife.
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

22
t6mp/sd.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_sd.cfg
set_gametype sd
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 2 // The amount of time each round will last before it ends.
gts scorelimit 4 // The number of rounds a team needs to win before the game ends.
//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
//gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
//gts roundswitch 3 // The number of rounds to play before teams switch sides.
//gts silentPlant 0 // Players can hear the bomb being planted.

15
t6mp/shrp.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_shrp.cfg
set_gametype shrp
//Below this line you may uncomment the commands and edit to your liking.
gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts pointsPerWeaponKill 10 // Melee Kills. The number of points received for each kill with the Knife. (0-25)
//gts pointsForSurvivalBonus 5 // Survivor Bonus. The amount of points received when another player is eliminated. (0-25)
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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t6mp/tdm.cfg Normal file
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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_tdm.cfg
set_gametype tdm
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
//gts spawnprotectiontime 3 // Spawn Protection?
//gts party_autoteams 1 // Same as above? leaving this as a reference.
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts timelimit 10 // Time limit of the game.
gts scorelimit 100 // Score limit reach to end the game.
gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2)

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "prison"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "processing"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "rooftop"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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t6mp/zm_classic_tomb.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "tomb"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zcleansed.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zcleansed"
g_gametype "zcleansed"
ui_zm_mapstartlocation "diner"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zcleansed.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zcleansed"
g_gametype "zcleansed"
ui_zm_mapstartlocation "street"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "cellblock"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

15
t6mp/zm_grief_farm.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "farm"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

15
t6mp/zm_grief_street.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "street"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

15
t6mp/zm_grief_town.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "town"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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t6mp/zm_grief_transit.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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t6mp/zm_standard_farm.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "farm"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "nuked"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Technically dogs are partially loaded for Nuketown but are very buggy. Don't recommend.

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t6mp/zm_standard_town.cfg Normal file
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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "town"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.